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Prison Tycoon 4 SuperMax

Prison Tycoon 4 Supermax - System Requirement

Windows XP/Vista
Pentium IV 1.4GHz Processor
RAM: 512MB
HDD: 800MB Hard Disk Space
VGA: 64MB ATI Radeon 8500/GeForce 5200 Video Card
DirectX 9 Compatible Sound Card
DirectX 9
8X CD-ROM Drive
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Prison Tycoon 4: Supermax is a business simulation computer game for the PC. It was released in 2008 as the fourth game in the Prison Tycoon series. This version of Prison Tycoon introduced several improvements, including a brand new graphics engine, advisers, more control over aspects of the game, such as the closing/opening of gates, underground tunnels, and more.
Prison Tycoon 4: Supermax has not been reviewed by many professional critics. IGN's Jimmy Thang gives the game a rating of 2.5/10, "terrible".
 Did you ever watch the prison movie The Shawshank Redemption and wished you could be the warden running the place? If so, there's a slight chance you might be interested in checking out Prison Tycoon 4: SuperMax. Yep, that's right. It's a tycoon simulator featuring prison as its setting. It's also the fourth installment in a series you've probably never heard of. While SuperMax sounds like a chain of oversized grocery stores, no such thing is involved. Although, I'd much rather be at a grocery store, than play this prison of a game. From playing Prison Tycoon 4, I can see why the warden from The Shawshank Redemption shot himself in the head.
Throughout your time as the warden, you will be confronted with all of the tasks of running a prison. This means acquiring inmates, managing your economy, assigning people jobs, and yes, you'll sometimes need to issue a beat down. You'll do this from a top-down isometric camera angle. But all of this is severely hindered by a lack of an in-game tutorial. As a result, you'll often know what to do, but not how to do it. It gets even hairier when you do know what to do, but your commands don't work.
Since it's pretty much impossible to tell the difference between a guard and a prisoner in the yard, you'll have to open up the submenu. From there you click on the guard tab, select a specific guard, look at the minimap to check the whereabouts of the guard, close the submenu, investigate the most recent known whereabouts of the guard, locate and right mouse click the guy (you can't create a drag box to select anything in this game), move him into the action, right mouse click on a troubled prisoner, and select the beat-him-up icon. By the time you try to initiate all of this, a prisoner might have already died. If this all sounds convoluted it is. The whole game is like this, and it really hurts to not have a proper tutorial.

Prison Tycoon 4 Supermax PC Full Version Game Free Download

File Size: 140MB

Tom Glancy's Rainbow Six Vegas 2

Rainbow Six Vegas 2 - System Requirements
Windows Vista/XP
Pentium 4 or AMD Athlon 3500 3.5GHz Processor
1GB RAM
7GB Hard Disk Space
256MB ATI Radeon X1600/Nvidia GeForce 6600 Video Card
DirectX Compliant Sound Card
DirectX 9.0c
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Tom Clancy's Rainbow Six: Vegas 2 is the seventh installment in the Rainbow Six series. It is a first-person shooter video game and the sequel to Tom Clancy's Rainbow Six: Vegas. It was announced by Ubisoft on November 20, 2007. The game was released for the Xbox 360 and PlayStation 3 on March 18, 2008 in North America and March 20, 2008 in Europe, except in Germany, where the game was delayed. The Microsoft Windows version, however, was delayed until April 15, 2008. It was released in Japan on April 24, 2008 for the Xbox 360 and on May 29, 2008 for the PlayStation 3.
A world-exclusive first-look of the game appeared in the January 2008 edition of the Official Xbox Magazine. It was announced that Logan Keller, the lead character from the previous game, had been removed in favor of having the player create his or her own character to play through the campaign. The player assumes the role of Bishop, a member of the Rainbow squad with a great deal more experience who has a deeper involvement in the story.
The game, billed as "part sequel, part prequel", has events that run both before and concurrently to the story of Logan Keller and continue after where the first game concluded. In addition to the ability to customize a character in multiplayer, the player can now customize Bishop, Vegas 2's protagonist. In single-player, the developers claim to have vastly improved teammate AI, so that now teammates cover each other as they advance. There are also several new commands, for example, the ability of a teammate to throw a grenade at a specific point. It is also possible to give commands to one's AI teammates using the Xbox 360 or PlayStation 3 headset, or a PC microphone.
Single-player: Rainbow Six: Vegas 2 includes a single player campaign/storyline mode as well as a variation of the Terrorist Hunt mode included in previous games, which involves repeated encounters with enemy AI terrorists in a non-linear map. Terrorist Hunt mode may be played in "Lone Wolf" (alone) or with a pair of computer controlled allies that may be issued environment-based contextual commands. Both the campaign and Terrorist Hunt game modes support cooperative multiplayer which you can have up to three friends playing. Present in all game modes is a multi-dimensional advancement system.
Multiplayer: The multiplayer in Vegas 2 has been expanded to include more than 10 new close-quarters maps, two new adversarial modes, a newer and different rewards system, and according to Ubisoft, improved online matchmaking. Another feature for multiplayer is that using an Xbox Live Vision camera or a PlayStation Eye, the player could take a picture of his/her face and make him/herself the playable character. A camera can also be used in the PC version to create a playable character. Ubisoft released downloadable content for Vegas 2, a Fan pack that includes three maps from the Rainbow Six Vegas and new XP ranks.
Tom Clancy's Rainbow Six Vegas 2 PC Full Version Game Free Download
File Size: 4.78GB

Call Of Duty 5 World At War

Call of Duty World at War - System Requirements
Windows XP/Vista
Processor: Core 2 Duo E4300 1.8GHz
AMD CPU: Athlon 64 X2 Dual Core 3600+
RAM: 2 GB
Hard Drive: 8 GB Free
Video Card: nVidia GeForce 6600 / ATI Radeon X1600
100% DirectX 9.0c Compatible Sound Card
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Call of Duty 5 World at War is a first-person shooter video game developed by Treyarch and published by Activision for PC, PlayStation 3, Wii, and Xbox 360. It is generally considered to be the fifth mainstream game of the Call of Duty series and returns the setting to World War II. The game was released in North America on November 11, 2008, and in Europe on November 14, 2008. A Windows Mobile version was also made available by Glu Mobile and different storyline versions for the Nintendo DS and PlayStation 2 were also produced, but remain in the World War II setting. The game is based on an enhanced version of the Call of Duty 4: Modern Warfare game engine developed by Infinity Ward with increased development on audio and visual effects.
The narrative for the Microsoft Windows, PlayStation 3, Wii, and Xbox 360 versions focuses on the Pacific and Eastern Front theatres of World War II, involving the United States, the Empire of Japan, the Soviet Union, and Nazi Germany. It is told from the perspectives of Marine Raider Private C. Miller, US Navy Petty Officer Locke and Red Army soldier Private Dimitri Petrenko and is based on several historical battles. The multiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress, similar to Call of Duty 4. The game also contains downloadable content called "map packs", which can be purchased online. A new feature to the series was the addition of a cooperative mode, which supports up to two players locally and four players online.
World at War is a game in the Call of Duty series, and features a more mature theme than its previous installments. The game is also open-ended, giving the player multiple ways to complete objectives. The gameplay of World at War shares several features with previous iterations of the franchise. Players fight alongside AI-controlled teammates. They help during the game's missions by providing cover fire, shooting down enemies, and clearing rooms for entry.
When playing the Wii version of the game, instead of using a normal controller,such as the ones used by the Xbox 360 and the PlayStation 3, an optional gun-like expansion controller known as the Wii Zapper can be used. The Zapper, or Wii Remote and Nunchuk, can be used to aim at targets to fire at them and simulate marksmanship.
The game's return to World War II-era warfare reintroduces weapons and technology that have been seen in other games in the Call of Duty franchise, including the Thompson submachine gun, the M1 Garand Rifle, the Mosin–Nagant rifle, and the Panzerschreck anti-tank rocket launcher. The player gains access to these over the course of the game, but may only carry up to two weapons in addition to hand grenades. Weapons and ammo from fallen foes or friendlies can be picked up to replace weapons in a player's arsenal. Players can also find weapons with additional attachments, including guns equipped with rifle grenades, telescopic sights, and bayonets.
Call of Duty 5 World at War PC Full Version Game Free Download
File Size: 5.57GB

Half Life 2 Free Download

Half Life 2- System Requirements
Windows XP/2000
CPU: 2.4 GHz Processor
RAM: 512MB RAM
VGA: DirectX 9 level Graphics Card
Network: Internet connection (broadband or better recommended)
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Half-Life 2 (stylized as HλLF-LIFE2; shortened to HL2 or λ2), the sequel to Half-Life, is a first-person shooter video game and a signature title in the Half-Life series. Developed by Valve Corporation, it was initially released on November 16, 2004, following a protracted five-year, $40 million development cycle, during which a substantial part of the project was leaked and distributed on the Internet.
The game was developed alongside Valve's Steam software. It introduced the Source game engine and, because of Steam, was the first single-player video game to require online product activation.
Like its predecessor, Half-Life 2 was met with near-unanimous critical acclaim. It was praised for its advanced physics, animation, sound, AI, graphics, and narrative. The game won 39 "Game of the Year" awards; some publications named it "Game of the Decade". It won the title of "Game Of The Decade" at the 2012 Spike Video Game Awards. Over 6.5 million copies of Half-Life 2 were sold at retail by December 3, 2008, making it a bestselling PC game (not including the number of sales via Steam). As of February 9, 2011, Half-Life 2 has sold over 12 million copies.
Like its predecessor, Half-Life 2 is a single-player first-person shooter broken into several chapters, permanently casting the player as Gordon Freeman. The sequel has nearly the same mechanics as Half-Life, including health-and-weapon systems and periodic physics puzzles, except with the newer Source Engine and improved graphics. The player also starts without items, slowly building up an arsenal over the course of the game. Despite the game's mainly linear nature, much effort was put into making exploration rewarding and interesting; many optional areas can be missed or avoided.
Half Life 2 PC Full Version Game Free Download
File Size: 1.72GB

Commandos Behind Enemy Lines

Commandos 1 - Behind The Enemy Lines - System Requirement
CPU Type: Pentium
CPU Speed: 120 MHz
RAM Required: 16 MB
Hard Disk Space: 125 MB
Graphics Type: SVGA
Graphics Resolution: 640x480
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Commandos: Behind Enemy Lines is a single player real-time tactics computer game developed by Pyro Studios and published by Eidos Interactive. The first installment in the "Commandos" series, the game was released in 1998 and is set in wartime Europe and Africa where a group of six Allied Commandos performs missions using small unit tactics. Each Commando has a unique set of skills and tools determined by his class which forces the player to establish cooperation among them so that further progress can be made. The objectives varies from sabotages to rescuing allied informants and assassinations.
Commandos employs an isometric view with a whole map visible, thus allowing player to think out a strategy and its execution in advance. The same system was later used in the expansion pack Commandos: Beyond the Call of Duty released in 1999 as well as in two installments Commandos 2: Men of Courage and Commandos 3: Destination Berlin released in 2001 and 2003 respectively.
After the evacuation of most of the British Expeditionary Force at Dunkirk, Lieutenant Colonel Dudley Clarke (Royal Artillery) put forward the idea of small units capable of penetrating the enemy's line and sabotaging communication, industrial and military targets. The proposal was approved by Winston Churchill.
In 1940 volunteers were called from Territorial Army Divisions who had been serving in Norway. Later, soldiers from Royal Marines Division and recruits from British Police Force were also accepted for the training. The name "Commando" was proposed by Dudley Clarke after the raiding and assault style of Boer Commando units of the Second Boer War.
Commandos were trained in physical fitness, survival, orienteering, close quarter combat, silent killing, signalling, amphibious and cliff assault, vehicle operation, weapons (including the use of captured enemy small arms) and demolition. The Commando Training Centre was located at Achnacarry near Spean Bridge in Scotland.
The area of activity were primarily Northwest Europe, Norway, Middle East, Italy and Burma. At first the missions were carried out on a smaller scale, inflicting little damage to the enemy but greatly boosting up the morale of allied forces. Later, as a result of many successful operations, for example Collar, Ambassador, Claymore, Archery, Anklet, Chariot or Longcloth, Adolf Hitler issued a secret order called Kommandobefehl stating that all commandos found in Europe and Africa should be killed immediately, even if in uniform or if they attempted to surrender.
The British Army Commandos were never regimented and were disbanded at the end of the war.
An Army boxing champion from 1934 to 1937, O'Hara was sentenced by a military court to 14 years of forced labour after hitting an officer. When he joined Commandos, his sentence was commuted. Promoted to Sergeant after wiping out 16 enemy soldiers without ammunition during the raid on the island of Vagsoy.
Commandos Behind Enemy Lines PC Full Version Game Free Download
File Size: 73MB

VietCong 2 Free Download

Vietcong 2 - System Requirements
Windows 2000/XP
Processor: Pentium 4 @ 2.5 GHz or Equivalent
RAM: 1 GB
Hard Drive: 3.5 GB Fre
Video Memory: 256 MB (Pixel Shader 2.0 Required)
Sound Card: DirectX Compatible
DirectX: 8.1
CD/DVD Rom Drive
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Vietcong 2 is a tactical shooter PC game, developed by Pterodon and Illusion Softworks, published by 2K Games in October 2005, and set during the Vietnam War. It is the direct sequel to Vietcong. The story takes place during the Tet Offensive in Hue. The player assumes the role of the disillusioned American MACV soldier Daniel Boone (named after the MACSOG Operation Daniel Boone). Boone is part of a coalition of international forces from Australia, New Zealand and Canada. The game also gives the player the ability to fight the war from another perspective as a young Vietcong recruit fighting before and during the Tet Offensive. This campaign is unlocked when the player has completed a certain part of the American campaign.
Vietcong 2 PC Full Version Game Free Download
File Size: 2.72 GB

Need For Speed UnderCover

Need for Speed Undercover - System Requirements
Windows XP SP3 or Vista SP1
CPU: Intel Core 2 Duo, AMD 64 X2 5200+ or AMD Phenom
HDD: 5.5 GB Free
RAM: 2GB RAM or higher
VGA: 256 MB or higher (Pixel Shader 2.0, AGP and PCI-Express only)
DX: DirectX Version 9.0c
Network: Broadband Connection and Network Interface Card
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Need for Speed Undercover is the 12th installment of the popular racing video game series Need for Speed, developed by EA Black Box and published by Electronic Arts (EA). It was released on Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360 and Wii platforms in November 2008. According to EA, the game has sold over 5.2 million copies on all 8 platforms combined. Need for Speed: Undercover is also the very last Need for Speed game to be released for a sixth-generation gaming console (in this case, the PlayStation 2). Undercover is the last of the second era of Need for Speed games, although it is the first game in the series to use the current logo and typeface.
Undercover features a new open world map (like the Midnight Club series) consisting of 109 miles (175 km) of road and a large highway system, making it the largest Need for Speed "world" EA has created so far. The game's environment consists of four boroughs: Palm Harbor, Port Crescent, Gold Coast Mountains, and Sunset Hills (in the DS version the boroughs are Metropolis, North Port Crescent, South Port Crescent and Riverton). In the Wii and PS2 versions two boroughs are copied off Need for Speed Most Wanted and put into different positions. These four boroughs make up the city, Tri-City, presumably a city located on the Gulf Coast or on the California Coast although the city itself heavily resembles Los Angeles. The road system includes four water crossings, going clockwise: the Main Guy Causeway (Ocean Expressway connecting Sunset Hills to Port Crescent via man-made island), the Vale Causeway (Sunset Hills to Palm Harbor), the North T Causeway (Man-made island to Palm Harbor), and the Memorial Tunnel (Port Crescent to Palm Harbor). Undercover also features a new continuous highway system. In previous installments, highways were relatively small circuits concentrated within separate boroughs. In Undercover, the main highway circles Tri-City, with each of the four boroughs sharing a piece of the larger circuit. The longer highway length gives a more realistic shape, with long straight areas, gentle curves, rest areas and large interchanges. Lastly, the entire map is open from the start of the game, unlike previous installments where boroughs had to be unlocked.
Need for Speed Undercover PC Full Version Game Free Download
File Size: 4.17 GB
Highly Compressed Need For Speed Uncercover
File Size: 1.9 GB
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